Typically 4 players, but can be played with 2 to 6 players.
Standard 52-card deck (no jokers)
To accurately predict the number of tricks you will win in each round and to accumulate points based on successful predictions.Once the cards are dealt, each player takes turn to predict the hands they would make for that game. The goal is to make exactly the number of hands that you predicted. If you accomplish it, then you will get positive points. If you break, or you don’t reach the goal, you will get negative points for that game.
Cards are ranked from highest to lowest: A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 (low). Suits typically have no value distinction.
The dealer shuffles the deck and deals a fixed number of cards to each player (usually 13 in a 4-player game).
Players sit in a circle, and after dealing, they assess their hands to predict the number of tricks they can win.The number of cards dealt in the first game depends on the number of players. Typically a game starts with 7 cards, but, for instance, if there are 8 players then the game will start with 6 cards and so on. The number of cards dealt decreases for each round until it reaches 1. After that, the number of cards dealt increases until it reaches the number of cards that the game started with. The trump follows a pattern of spades, diamonds, clubs, hearts and a no trump round for each round. For instance, in a game of 7 cards, and there are 4 players, in which Player 1 predicts 0, Player 2 predicts 4, player 3 predicts 2, then Player 4 can’t predict 1. If Player 4 is allowed to predict 1, then that opens up the possibility of everyone being happy, because it would add up to 7, so he can only predict 0, 2, 3, 4, 5, or 6 hands.
Players take turns bidding on the number of tricks they believe they can win. After bidding, play begins with the player who bid the highest.
Points are awarded based on successful bids: typically, players earn 1 point for each trick won and bonus points for fulfilling their bid.
The player with the most points after a predetermined number of rounds wins the game.
Variations may include additional scoring rules for specific cards or multipliers for certain bid amounts.
There is generally no strict time limit, but players should aim to keep the game moving at a reasonable pace.
Minor infractions may lead to point penalties or the player losing their turn.
The game is typically played individually, but can also accommodate team play with modifications.
A typical game lasts around 30 to 60 minutes, depending on the number of rounds and players.
Variations may include changes in the scoring system, rules for bidding, and the number of cards dealt.
Intermediate; players should have an understanding of card strategies and the dynamics of bidding and trick-taking.
Judgment has roots in traditional trick-taking games and has been popularized in various cultures, particularly in card-playing communities.
The game can be played for fun or with stakes, making it associated with informal gambling in some contexts.