Typically 4 players, usually played in partnerships (2 vs. 2). Can be adapted for 2 or 3 players.
Standard 52-card deck
To be the first partnership to reach a predetermined number of points, usually 500.
Cards rank from Ace (high) to 2 (low). Spades are always the trump suit.
Each player is dealt 13 cards in a clockwise manner.
Players form partnerships sitting across from each other. A scoring sheet is often used to track points.
Players bid on the number of tricks they expect to win. Play proceeds clockwise, with each player playing one card per trick.
Points are scored based on the number of tricks won. If a team meets or exceeds their bid, they score points; failing to meet the bid incurs a penalty
The first team to reach or exceed 500 points wins.
Variations include “nil” bids (not winning any tricks) for bonus/penalty points, “blind nil,” and others.
No formal time limit; games can vary in length based on scoring and bidding.
Players may receive penalties for failing to follow bidding rules or play order, often leading to a deduction of points.
Primarily played in teams (partnerships), but can also be adapted for individual play.
30 to 90 minutes, depending on the number of players and the pace of play.
Variations include “partner spades,” “no trump,” and differing scoring systems.
Intermediate; requires strategic thinking and teamwork.
Spades originated in the United States during the 1930s and has roots in earlier card games like whist.
Not typically associated with gambling; generally played for fun or social interaction.