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    BOT’s Creative Arsenal Expands: Achal Muchhala Joins as DFX Supervisor

    Joining the BOT VFX team as the DFX Supervisor, Achal brings with him great experience and a passion for creativity that has defined his remarkable journey in the industry. He has continually evolved as a VFX professional, with a career marked by significant stints at companies like Rhythm & Hues, Reliance MediaWorks, RedChillies VFX, Prime Focus World, MPC Films, and Dneg London.

    Achal’s fascination with visual effects was kindled during his youth, ignited by the mesmerizing 3D effects of the movie “Chota Chetan.” This early fascination ignited a profound curiosity about the nuances of filmmaking directed his career path towards this dynamic field.

    As DFX Supervisor at BOT VFX, Achal is poised to leverage his rich experience of 16 years to propel the team towards new heights of creativity and excellence. Plan, schedule and then implement are his principles that highlight the critical balance between meeting deadlines and maintaining creative integrity.

    Achal’s journey is a testament to his dedication to the visual effects industry. His initial love for movies has blossomed into a deep-seated passion for the intricate artistry and technical challenges of VFX, propelling him to continually explore new realms of creativity and innovation.

    Meet Krishnakant: Pioneering Creativity at BOT VFX

    Embarking on his role as the Creative Head at BOT VFX, Krishnakant Mishra brings a wealth of experience garnered from his tenure at prominent studios like Sony Imageworks, Futureworks, Crest, Pixstone and FrameFlow. Krishnakant’s journey in the visual effects and animation industry commenced in 1994, amidst the nascent stages of these transformative fields. From his beginnings as a 3D animator to his evolution into a Visual Effects Supervisor, Krishnakant’s career has been marked by an unwavering commitment to embracing new challenges with a “never say no” attitude.

    Krishnakant’s love affair with animation traces back to his formative years, where iconic characters like Bugs Bunny ignited his imagination.His formal training at Xavier’s Institute of Communications laid the~ foundation for his journey into the world of visual effects, where he discovered a new realm in 3D animation. With each passing year, Krishnakant’s dedication to his craft has grown, fueled by his thirst for knowledge and his appetite for experimentation. His diverse experiences have included spearheading end to end work for several movies at the studios he has worked besides also managing on-set supervision at international locations for clients.

    In his new role at BOT VFX, Krishnakant is poised to lead with a focus on simplifying tasks and optimizing processes within the team. Despite recent setbacks faced by the VFX industry, Krishnakant remains optimistic about its resurgence and is diligently preparing his team to navigate through any challenges that may arise. Recognizing the delicate balance between creativity and process, Krishnakant emphasizes the importance of seamlessly integrating creativity into well-established workflows, allowing the team’s creative vision to flourish within a structured framework.

    Krishnakant’s favorite movies, including “Alavandaan,” “I Am Legend,” and “Ghosted,” reflect his diverse tastes and appreciation for storytelling across different genres. Moreover, his guiding principle, inspired by the Spiderman movies – “With great power comes great responsibility” – underscores his commitment to using his position of influence responsibly, a value that defines his leadership style and approach to work. As Krishnakant embarks on this new chapter at BOT VFX, his dedication to continuous learning and growth promises a future filled with innovation and success.

    Empowering Excellence: Introducing K Wilson, Head of HR and Administration at BOT VFX

     

    Meet K Wilson, who joins the BOT VFX family as the Head of HR and Administration. Hailing from a town near Tirunelveli, he’s probably the only South Indian we know who doesn’t rely on filter coffee to get through the day! With an impressive 25 years of experience, Wilson is a seasoned professional in the field of Human Resources. Known for his meticulous attention to detail and process-driven approach, Wilson is quite a perfectionist. He believes in the power of hard work and appreciates it whenever he sees it. He also draws inspiration from his father, who taught him the value of determination and the importance of creating a good life for one’s family through hard work. All this while maintaining a harmonious equilibrium between both life and work.

    At work, Wilson is dedicated to building interpersonal connections and always goes out of his way to help others. He strongly believes that employee happiness should always come first and strives to create an environment where everyone feels valued and respected.

    Wilson’s favourite quote, by Alfred Tennyson, is “Men may come, men may go, but we go on forever.” It serves as a constant reminder that as the dynamic landscape of an organisation, individuals join and depart, each contributing with their unique strengths and experiences. However, the role that we play as HR is important ensuring the seamless flow of talent and continuity of the company’s operations.

    Outside of work, Wilson enjoys travelling, driving, gardening, and staying fit. He makes sure to complete 10,000 steps a day, no matter what. What’s his weakness you ask? Biryani. In a way, Wilson’s weakness for biryani serves as a reminder that even in the pursuit of excellence and discipline, it’s important to savour life’s small pleasures and embrace the moments of enjoyment that can be found in the simplest of indulgences.

    With Wilson at the helm of the HR and Admin departments, the BOT VFX team is poised to continue its growth and success, with a dedicated and passionate leader guiding the way.

     

    New Creative Team Members Help BOT Vision Take Flight

    2022 has been an interesting year at BOT VFX; Not only did we move past the pandemic and embrace the new world challenges, the team had the opportunity to work on many exciting and challenging projects including Avatar: The Way of Water, Doctor Strange in the Multiverse of Madness, Black Adam, Wakanda Forever and Beast.

    We took off to new heights in full-service VFX for our clients. Many new faces became part of the team, ready to change us for the better and take BOT VFX to a whole new level in the VFX world. We on-boarded our DFX Supervisor, CG Supervisor and Art Director to pilot us on this collective journey forward.

    John Joseph Britto, our DFX Supervisor, believes in working smart. His favourite thing about BOT is that both the art and the artist are recognized and appreciated. John wants to build on that and make Indian art appreciated worldwide. Having worked in many different VFX pipelines he intends to find the perfect confluence of art and technology. His plan is to make BOT VFX a household name across the VFX industry and known across the globe for both their art and their artists. Presently captaining many shows, he is well-equipped to fly us through any weather for a smooth ride.

    Siromani Kalpana Mahapatro is not someone who just goes with the flow, instead, she learns to steer the winds into taking her where she needs to go. Our Art Director loves to face challenges, keep learning and level up. She is all about change and evolving, so it’s only natural that she is passionate about new technology and AI in particular. Her plan is to have built a team that stays up-to-date and adapts with the current trends while mastering the art.

    The BOTs look forward to growing and scaling new heights as a team.

    BOT’s Wild Subway Ride with ‘Dave’

    BOT took a wild ride on a Korean subway for one of the Season 2 episodes of Dave on FX Network.  

    The BOT team created a CG subway station and tunnel, inspired by reference photos from South Korea, and integrated it with the live action footage of Dave and his buddies. Transforming the stationary greenscreen subway into a dynamic vehicle pulling in and out of the train station was a skill-stretching sequence. 

    And then there was another unique challenge with this sequence:  what seemed like simple greenscreen key pulls had a lot of shiny chrome reflections in the physical train used while filming, so of course our seasoned roto team rode to the rescue. Additionally, BOT worked its usual VFX magic for a few other episodes of this show with managing bodily function failures, screen swaps, splits, rig removal, and cleanup.  

    “Dave is a really funny show with clever writing and we are glad to be a part of it. It was a lot of fun to be involved with a comedy and help get bigger laughs,” grinned VFX Supervisor Sean Pollack. “Looking forward to pushing the boundaries further next season!”

     

    BOT Adds Spook Factor to Netflix ‘Fear Street’

    BOT heated up the 2021 summer streaming season with VFX work on the Netflix Fear Street trilogy:  Part One – 1994, Part Two – 1978, and Part Three – 1666.  The trilogy is inspired by the teenage horror fiction series written by American author R. L. Stine

    Creative inspiration for the trilogy came from director Leigh Janiak, a longtime Fear Street fan.  She tapped BOT’s deep bench for not just the basic VFX tasks, but also complex challenges like “can’t do that on set” fixes, and “wouldn’t that be cool” enhancements to the raw footage. 

    “When we started with Fear Street, we were expecting maybe 50 shots, but by the time we were done, it had exploded to over 700!  So you could say we had a blast working on this show,” quipped Hetal Jain, BOT VFX Executive Producer.  “The creative needs ended up being much more technically complex than we had anticipated, and some of the deadlines were really tough – especially with having to work from home – but our team loved stepping up to these challenges.  Working so closely with Leigh and her team was scary fun.” 

    Our team of artists was led by Sean Pollack, VFX Supervisor for BOT’s work on Fear Street. “Leigh had a big vision for these stories. It pushed our artists to tap into their deepest wells of creativity and capacity.”   

    First we cleaned things up:  ‘whoops’ removals, day-for-night, adding shadows, and the like. Then BOT used CG dazzle to craft a lot of things that look real, but in real life, you just can’t do during filming.  We directed smoke to follow the direction of an invisible wind. We turned floppy rubber prop knives to glinting steel. We added a menacing CG lobster. We set a wall full of 20+ clocks to identical times.  We made intact arms, hands, and legs look like they had been severed … obviously, you can’t do that on set! 

    But we didn’t stop there. Lastly, as the final icing on the freaky cake, the team created “wouldn’t it be cool” drama-enhancing tweaks:  adding damage to dummies and doors, making explosions bigger, and layering more signs of struggle onto unfortunate victims who didn’t look dead enough. We tied people up with CG coiled phone cords. We added a lot of CG blood (bleeding noses, pools of blood, blood splatters … you get the idea). Deeper shadows and lightning flashes also amped up the creepy factor. 

    “Our paint and comp team ‘killed it’ with extensive set cleanup and impossible super slow mos that required us to stretch the character motion from a few frames into seconds-long shots.  The team’s patience and attention to detail is unmatched, and it shows in the work,” confirms Pollack. “We found a way to handle everything the director’s creative mind thought up. We thoroughly enjoyed everyone involved and can’t wait to do the next project with Leigh and her team!” 

     

    Bala Morarji Completes Unreal Fellowship

    BOT VFX is proud to announce that team member Bala Morarji has successfully completed the Unreal Fellowship program with Epic Games. 

    Bala Morarji, a 3D Supervisor at BOT VFX, was selected to join a recent cohort in the Unreal Fellowship for individuals, a very selective training course where the students spend ten hours a day for a month mastering the intricacies of Epic Unreal Engine. 

    What follows is an insider view into this experience, drawn from a recent conversation that I (Ramya K of BOT’s Talent Management team) had with Bala. 

    As we both grab our cups of coffee for a tête-à-tête on his prestigious Unreal Fellowship, Bala Morarji grins over his coffee cup, clearly excited to share his story. 

    And so it begins

    I was one of 100 fellows taking the Unreal Fellowship classes at the same time. We were divided into 5 groups of 20 people each, and each group had a mentor. And that’s how all this started!  One of the greatest benefits of being in this group is working alongside other VFX artists from around the world. And even after the classes are over, the group and the Unreal mentors will keep interacting and learning together. 

    The capabilities of Unreal are vast, and touch on all departments. This was a major time to learn the other side of Unreal – how flows are created, what goes on behind the behind-the-scenes. The key takeaways were vast. Getting this understanding of the Unreal mechanism was mind-blowing! 

    Scope of the Fellowship training 

    There was so much covered! Key areas were the background of what has been done in the VFX industry and what the future holds for the VFX industry, how one can work with texture & lighting with ease, motion capture animation, and content creation. Virtual Production, however, was the main focus. While the process was already familiar to all, this gave an in-depth knowledge of the working process and how the workflow is managed.

    On balancing work-life-study

    Oh it wasn’t easy, but I enjoyed the process through and through. I’m not sure I could have done this without the support of my team. I still would do about 4 to 5 hours of BOT work in the daytime, and then the Unreal sessions were completely during the nighttime. 

    On how the classes went

    We just didn’t have theory sessions, we had demo classes, practice sessions, lab sessions, and mentor sessions. There was so much for us to learn and grasp in a short period of time. We were given projects to work on, and sessions based on how we were performing in the projects. 

    Our sessions generally started from a basic level, moved on to the intermediate level, and then we moved on to the final level. Each teaching session lasted about three hours, and then the fellows worked independently on their projects. For my part, I would also spend 1 hour each day to review what we had learned. By the end of week, we would have the one-on-one with our assigned mentors. This way, we never had to start a fresh week with doubts in our heads.

    Bala’s take on VP 

    I wouldn’t give a hands-down “yes” to Virtual Production. And it’s not as easy as it sounds. All over the world, there are about a 100 to 120 setups of Virtual Production. In general, VP can be done in three ways – you either have LED or Green Screen or VCAM. In the current scenario, it would be ideal to work on content to be used on LED screens, with compositing that will be used for Virtual Production. Once VP is adopted, work is expected to become much easier. 

    Do we have cons with VP?

    Sometimes, close up shots cannot be kept. The LED lights might become visible when you do that. Some cinematographers do not like the set up. For shooting snow clad shots, some become creative only when you are in the natural setup. VP might make some people lose their creativity, but this would not be the case for all. 

    So, what are the pros of VP?

    Unreal had only been in the gaming space till the last 2 to 3 years when they moved into the VFX space. With Unreal, you have the advantage of seeing the output right from your home. Given the pandemic, this is a great time to make use of this software. The shooting location gets to have fewer people, which is especially important right now. Also, Unreal software is not an outsource – meaning that it is freely downloadable and customizable. So what I download and customize, can be used only by me for my shots. 

    Where else can we use Unreal?

    That would completely be based upon studios and their budgets. Previs is something that can be done. The Indian VFX community has already moved into Previs, or Techvis depending upon their budgets. Roto, prep, and matchmove have been the sustenance quotient for India so far, but with Unreal, collaborative projects can be taken up and this will help the CG department enhance itself. 

    What does all this mean to you?

    This (he says with a glint in his eyes) is my starting point. I now have all the ground materials and my learning has just started. This one month of training in the Fellowship was a huge foundation and I have a basic understanding of what Unreal software can do. How I enhance it is something that completely lies with me. I intend to enhance my knowledge and keep taking training sessions on the Unreal Engine!

    Zameer’s take on Unreal @ BOT

    Just as we take our first sip of coffee, Zameer Hussain, BOT’s Creative Head, joins our small party with his own cup of coffee. We ask him what this means to the company: “BOT is gearing up with making use of Unreal for its regular CG needs and for engagement with our clients for assisting on virtual production. Along with Bala, who has a head start with his Unreal fellowship training, we have also enrolled 15 artists going through hands-on training sessions from Unreal,” he proudly reports. 

    “We are pretty impressed with the options Unreal gives as ready-to-use libraries from the marketplace and customizable options for the same. There’s a lot to explore,” Zameer concludes, as we empty our coffee mugs, sanitize our hands and leave for home, confident of a fascinating future in the brave new world of virtual production. 

     

    MB Vans On The Road Again with BOT

    Over a hundred years ago, Mercedes-Benz invented the first van, and today they are the world’s largest commercial vehicle manufacturer. Honoring this impressive history, MB and Element E Filmproduktion partnered with BOT VFX to showcase the impressive variety of tasks that Mercedes-Benz vans can do.  

    The commercial takes place in a very expansive setting filmed with multiple camera and drone angles.  The clients needed set extension and CG enhancements to road, terrain, mountains and sky in 4K resolution.  

    Faced with this ambitious scope, the BOTs got busy creating a highly detailed 3D environment for this massive set extension:  

    • The CG department took the lead with creating the illusion of an enormous wide-open untouched space, adding elements for replacements of terrain, mountains, and sky.  Even more challenging were the CG elements for recreating the road. 
    • The highly detailed texturing required to clean and extend the road while maintaining the plate details was just one of the complex tasks that the 3D department tackled, along with camera tracking and object tracking for both extreme close-ups and wide-angle shots. 
    • BOT’s compositing artists wrapped it up with a bow by creating the space using 2.5D camera projections, lighting, color correction, creating the tone, and stitching CG into the original plates.

    The subtleties of the work done by BOT focus the advertisement clearly on the vans themselves.  CG Supervisor Persie Jalgaonwala observed, “We created an environment that keeps attention on the vans. You don’t even see the VFX. Some of the best visual effects are happening when you don’t even notice that there are any visual effects.” 

    BOT Brings Aliens to Life for Occupation: Rainfall

    When Australian writer/director Luke Sparke needed to infuse aliens into his rollicking post-apocalyptic storyline in the film “Occupation: Rainfall”, his team turned to BOT VFX.  The storyline required numerous bi-ped alien creatures that were interspersed across many scenes throughout the film.  The project was demanding because the CG creatures had to hold up to a wide variety of action-packed and drama sequences, often with heavy interactions with human characters, and some of the creatures had speaking roles.  

    In signing on to bring these alien creatures to life, BOT accepted a set of challenges that covered the full range of involvement from concept art to shot finaling, testing the team’s creativity and stamina, and pushing BOT’s CG pipeline to full capacity. 

    Giving Birth to Aliens

    First, the production team provided some high level concept art and asked the BOT team to run from there.  Given the tight deadlines, the BOT team wasted no time in brainstorming detailed character concepts, textures, and looks, providing the client with many references to quickly converge to some locked creature models.  Decisions ranging from skin color, texture, subsurface scattering, bone structure, and muscle systems were considered as part of the creature birthing.  Once Luke and his team approved the numerous creature characters, the project moved into execution hyperdrive. 

    Then the crafting began in earnest.  There were nine characters in all; each character was sculpted with Zbrush, then pushed into Maya for retopology.  Zbrush was also used to create displacement and normal maps for skin details.  While texturing was happening, the character models were set up with rigging.   

    Stand-ins Alienated

    Each shot involving the alien creatures was filmed with stand-in actors with green suits.  Some shots had as many as 6 different alien creatures.  That meant that each shot, and each creature in the shot, required a series of prep steps to integrate the CG creature, including roto and paint-out of parts of the stand-in actor, rotomation of the stand-in actor’s actions, and camera tracking.  

    The lighting team jumped onto creating proper lighting rigs for each shot and scene.  Look-dev was achieved in Maya Arnold, with detailed texturing and ACES color space maintenance done in Mari and Substance software.  BOT’s comp team masterfully brought together all of the pieces, by first delivering master shots and then cranking through about 226 shots in all.  

    Rising to All Challenges

    BOT relished all of the challenges of this show — the rapid pace, the creativity demanded, and the technical hurdles put in front of them.  “The early involvement in conceiving the characters was exciting, even with the tight timelines.  And managing the large number of shots, and the hundreds of terabytes of data, forced us to work smarter – leveraging tools and techniques like using surface normals to manage lighting adjustments to avoid full re-renders,” said Zameer Hussain, BOT’s VFX Supervisor on the show. 

    “Then there was the fun of coordinating the work across three continents: North America, Australia, and Asia,” Zameer added with a chuckle. “But it was such a rewarding experience, we’d do it all over again without hesitation.”

    Silhouette Streamlines BOT’s Work on Stranger Things

    For the twelve years of BOT VFX’s existence, Silhouette has played a central role as the company’s go-to tool for roto and paint. This strong alliance proved to be strategic in delivering convincing shots for the Netflix hit series Stranger Things. 

    Even with the demands of creating some very unusual environments in Stranger Things, Silhouette exceeded BOT’s typically high expectations. Because roto and paint were so intertwined in creating the desired look, the BOTs found Silhouette’s integrated approach and compositing nodes to be a tremendous boon to their creative process.  

    “There was one particularly challenging sequence of Stranger Things that required a skillful combination of roto and paint to sell an environment as a truly dark and empty void, but with characters, props, and set pieces involved,” recalled Zameer Hussain AK, BOT’s Creative Director.  “It wasn’t just about masking out sections of the frame and dropping black into it.  There were many nuances like water reflections and contact points where the content needed to remain. We relied on Silhouette to pour on a lot of paint love to make it work.”

    Hitesh Shah, CEO and Founder of BOT VFX, observed:  “Stranger Things gave us a lot of reasons to appreciate how Silhouette streamlined the process of achieving the look the Duffer brothers were going for.  The BOTs really appreciate the craftsmanship of the tool that enables this kind of storytelling.” 

    To read more about Silhouette’s contributions to VFX for Netflix shows, click here.